DITL_666_away!.txt Items: (1 entries) 0: Bounds: x1=0, y1=0, x2=103, y2=137 Type: 64 Info: '‹' DITL_243_go.txt Items: (0 entries) DITL_242_Please.txt Items: (1 entries) 0: Bounds: x1=0, y1=0, x2=150, y2=235 Type: -128 Info: '' DITL_169.txt Items: (9 entries) 0: Bounds: x1=269, y1=287, x2=340, y2=307 Type: 4 Info: 'Next' 1: Bounds: x1=146, y1=287, x2=204, y2=307 Type: 4 Info: 'Done' 2: Bounds: x1=10, y1=287, x2=81, y2=307 Type: 4 Info: 'Previous' 3: Bounds: x1=0, y1=5, x2=350, y2=41 Type: -64 Info: '‡' 4: Bounds: x1=44, y1=62, x2=343, y2=126 Type: -120 Info: 'Loop segments are the most important as well as the most common pieces. They can be placed on every free square in the game area and should be connected to form loops.' 5: Bounds: x1=44, y1=130, x2=343, y2=195 Type: -120 Info: 'Expanders behave like ordinary segments except that they expand in both directions when dropped. Use them to quickly fill large gaps in your loops. ' 6: Bounds: x1=45, y1=199, x2=343, y2=281 Type: -120 Info: 'Bombs are a pain that come in two sizes. They can be detonated anywhere except on craters left by other bombs, preferably where they do the least harm. Bombs do not appear in a "very easy" game.' 7: Bounds: x1=10, y1=43, x2=85, y2=59 Type: -120 Info: 'Pieces:' 8: Bounds: x1=13, y1=64, x2=35, y2=224 Type: 64 Info: '' DITL_156_eyes!.txt Items: (3 entries) 0: Bounds: x1=10, y1=92, x2=98, y2=112 Type: 4 Info: 'Quit' 1: Bounds: x1=244, y1=92, x2=336, y2=112 Type: 4 Info: 'Play anyway' 2: Bounds: x1=73, y1=6, x2=340, y2=85 Type: -120 Info: 'For some reason (perhaps you have allocated less memory to me than I need) I could not install my music and sound effects. You can still play me, but with all sounds disabled.' DITL_155_prying.txt Items: (2 entries) 0: Bounds: x1=114, y1=65, x2=205, y2=85 Type: 4 Info: 'Oh, bugger!' 1: Bounds: x1=69, y1=7, x2=311, y2=56 Type: -120 Info: 'I'm sorry, but you need Color QuickDraw (but not necessarily a color screen) to run me...' DITL_154_your.txt Items: (3 entries) 0: Bounds: x1=10, y1=77, x2=98, y2=97 Type: 4 Info: 'Quit' 1: Bounds: x1=244, y1=77, x2=336, y2=97 Type: 4 Info: 'Play anyway' 2: Bounds: x1=73, y1=6, x2=341, y2=72 Type: -120 Info: 'Your version of Sound Manager is too old for me to play my music and sound effects. You can still play me, but all sounds will be disabled.' DITL_153_under.txt Items: (3 entries) 0: Bounds: x1=10, y1=81, x2=98, y2=101 Type: 4 Info: 'Quit' 1: Bounds: x1=244, y1=81, x2=336, y2=101 Type: 4 Info: 'Play anyway' 2: Bounds: x1=73, y1=6, x2=341, y2=72 Type: -120 Info: 'The processor in your computer is too old for me to play my music and sound effects. You can still play me, but all sounds will be disabled.' DITL_152_naked.txt Items: (3 entries) 0: Bounds: x1=10, y1=92, x2=98, y2=112 Type: 4 Info: 'Quit' 1: Bounds: x1=244, y1=92, x2=336, y2=112 Type: 4 Info: 'Play anyway' 2: Bounds: x1=73, y1=6, x2=340, y2=85 Type: -120 Info: 'For some reason I failed to write to my data file. You can still play me but there is a possibility that some changes (top scores, preferences, statistics, etc) won't be stored for future games.' DITL_151_uncomfortably.txt Items: (6 entries) 0: Bounds: x1=269, y1=254, x2=340, y2=274 Type: 4 Info: 'Next' 1: Bounds: x1=146, y1=254, x2=204, y2=274 Type: 4 Info: 'Done' 2: Bounds: x1=10, y1=254, x2=81, y2=274 Type: 4 Info: 'Previous' 3: Bounds: x1=0, y1=5, x2=350, y2=41 Type: -64 Info: '‡' 4: Bounds: x1=10, y1=43, x2=108, y2=59 Type: -120 Info: 'Game screen:' 5: Bounds: x1=32, y1=63, x2=317, y2=247 Type: 64 Info: 'Ž' DITL_150_feel.txt Items: (12 entries) 0: Bounds: x1=269, y1=335, x2=340, y2=355 Type: 4 Info: 'Next' 1: Bounds: x1=146, y1=335, x2=204, y2=355 Type: 4 Info: 'Done' 2: Bounds: x1=0, y1=5, x2=350, y2=41 Type: -64 Info: '‡' 3: Bounds: x1=44, y1=62, x2=210, y2=110 Type: -120 Info: 'Loops are fun! They go 'round'n'round! Make loops!' 4: Bounds: x1=10, y1=43, x2=108, y2=59 Type: -120 Info: 'The game:' 5: Bounds: x1=44, y1=114, x2=340, y2=195 Type: -120 Info: 'A loop is defined as a form with no end and no beginning. Rotate and connect the appearing pieces into loops and they will disappear, leaving space for new loops to be created.' 6: Bounds: x1=44, y1=198, x2=340, y2=264 Type: -120 Info: 'Pieces do not last forever. A timer at the bottom of the screen will show how much time you have to place the current piece. If the time runs out (or you press 'esc') you' 7: Bounds: x1=44, y1=262, x2=340, y2=328 Type: -120 Info: 'will have to trade an ankh for a new piece. The game is over when you have lost all your ankhs or when there is no longer any room for new pieces on the game area.' 8: Bounds: x1=213, y1=43, x2=326, y2=111 Type: 64 Info: '' 9: Bounds: x1=8, y1=202, x2=33, y2=320 Type: 64 Info: '‘' 10: Bounds: x1=5, y1=64, x2=35, y2=107 Type: 64 Info: '•' 11: Bounds: x1=12, y1=117, x2=30, y2=191 Type: 64 Info: '™' DITL_149_I.txt Items: (3 entries) 0: Bounds: x1=244, y1=92, x2=336, y2=112 Type: 4 Info: 'Play anyway' 1: Bounds: x1=10, y1=92, x2=98, y2=112 Type: 4 Info: 'Quit' 2: Bounds: x1=73, y1=6, x2=340, y2=85 Type: -120 Info: 'I seem to be out of memory. You may attempt to continue but that will most likely result in a crash. Try increasing my memory allocation in the "get info" box before you run me again.' DITL_148_now.txt Items: (3 entries) 0: Bounds: x1=10, y1=92, x2=98, y2=112 Type: 4 Info: 'Quit' 1: Bounds: x1=244, y1=92, x2=336, y2=112 Type: 4 Info: 'Play anyway' 2: Bounds: x1=73, y1=6, x2=340, y2=85 Type: -120 Info: 'For some reason I failed to create or access my data file. You can still play me but I will not be able to save any changes made to the preferences, top score list, registration or statistics.' DITL_147_and.txt Items: (3 entries) 0: Bounds: x1=13, y1=93, x2=101, y2=113 Type: 4 Info: 'Quit' 1: Bounds: x1=257, y1=93, x2=349, y2=113 Type: 4 Info: 'Play anyway' 2: Bounds: x1=73, y1=5, x2=353, y2=86 Type: -120 Info: 'You are using virtual memory. This might (or might not) slow me down severely, as well as affect my sound output in horrible ways. Please consider turning virtual memory off before playing me.' DITL_146_know,.txt Items: (14 entries) 0: Bounds: x1=146, y1=331, x2=204, y2=351 Type: 4 Info: 'Done' 1: Bounds: x1=10, y1=331, x2=81, y2=351 Type: 4 Info: 'Previous' 2: Bounds: x1=0, y1=5, x2=350, y2=41 Type: -64 Info: '‡' 3: Bounds: x1=21, y1=62, x2=340, y2=96 Type: -120 Info: 'To register 'Round'n'Round, send 5 USD or the equivalent in your own currency (no coins) to:' 4: Bounds: x1=10, y1=43, x2=108, y2=59 Type: -120 Info: 'Registration:' 5: Bounds: x1=43, y1=190, x2=340, y2=270 Type: -120 Info: 'Your name and address (including country) The name you want the game registered to Your e-mail address if you have one From where you got the game Anything else you want the author to know' 6: Bounds: x1=21, y1=169, x2=340, y2=185 Type: -120 Info: 'Include the following information:' 7: Bounds: x1=21, y1=275, x2=340, y2=324 Type: -120 Info: 'Your code will be sent immediately after your registration arrives. Thank you for supporting the shareware concept.' 8: Bounds: x1=31, y1=190, x2=40, y2=204 Type: -64 Info: '°' 9: Bounds: x1=31, y1=206, x2=40, y2=220 Type: -64 Info: '°' 10: Bounds: x1=31, y1=222, x2=40, y2=236 Type: -64 Info: '°' 11: Bounds: x1=31, y1=238, x2=40, y2=252 Type: -64 Info: '°' 12: Bounds: x1=31, y1=254, x2=40, y2=268 Type: -64 Info: '°' 13: Bounds: x1=46, y1=103, x2=186, y2=160 Type: 64 Info: '”' DITL_145_you.txt Items: (12 entries) 0: Bounds: x1=269, y1=287, x2=340, y2=307 Type: 4 Info: 'Next' 1: Bounds: x1=146, y1=287, x2=204, y2=307 Type: 4 Info: 'Done' 2: Bounds: x1=10, y1=287, x2=81, y2=307 Type: 4 Info: 'Previous' 3: Bounds: x1=0, y1=5, x2=350, y2=41 Type: -64 Info: '‡' 4: Bounds: x1=44, y1=62, x2=340, y2=128 Type: -120 Info: 'The most important factor in scoring is loopsize. The points rewarded for a loop increases exponentially with each piece in it. Big loops equals great scores.' 5: Bounds: x1=10, y1=43, x2=108, y2=59 Type: -120 Info: 'Scoring:' 6: Bounds: x1=44, y1=131, x2=340, y2=212 Type: -120 Info: 'Additional bonuses are given for clearing the game area, for completing two loops with one crossing or for sacrificing a star. These actions will become increasingly rewarding as you advance in level. ' 7: Bounds: x1=44, y1=215, x2=340, y2=281 Type: -120 Info: 'All scores are scaled to match the selected difficulty level. A "very hard" game will give scores that are approximately 16 times as high as those in a game that is "very easy".' 8: Bounds: x1=2, y1=134, x2=39, y2=169 Type: 64 Info: '’' 9: Bounds: x1=4, y1=179, x2=38, y2=208 Type: 64 Info: '“' 10: Bounds: x1=2, y1=64, x2=36, y2=125 Type: 64 Info: '˜' 11: Bounds: x1=4, y1=223, x2=39, y2=266 Type: 64 Info: '›' DITL_144_game,.txt Items: (10 entries) 0: Bounds: x1=269, y1=287, x2=340, y2=307 Type: 4 Info: 'Next' 1: Bounds: x1=146, y1=287, x2=204, y2=307 Type: 4 Info: 'Done' 2: Bounds: x1=10, y1=287, x2=81, y2=307 Type: 4 Info: 'Previous' 3: Bounds: x1=0, y1=5, x2=350, y2=41 Type: -64 Info: '‡' 4: Bounds: x1=44, y1=62, x2=340, y2=126 Type: -120 Info: 'If bombs are a pain then stars are a true blessing. If you drop one on a crater it will instantly fill the hole. Drop it on a loop segment and the segment will be gone.' 5: Bounds: x1=10, y1=43, x2=108, y2=59 Type: -120 Info: 'More pieces:' 6: Bounds: x1=44, y1=126, x2=340, y2=175 Type: -120 Info: 'Sacrifice it by dropping it on a free, empty square and you will be rewarded with bonus points or, if you are lucky, an extra ankh. ' 7: Bounds: x1=44, y1=178, x2=340, y2=228 Type: -120 Info: 'A zapper must be placed on a loop segment and will remove the part of the segment that rests on the targeted square.' 8: Bounds: x1=44, y1=231, x2=340, y2=279 Type: -120 Info: 'A rotator will rotate the targeted part of a segment (not a crossing) 90 degrees in the direction selected by rotating the rotator.' 9: Bounds: x1=10, y1=64, x2=33, y2=249 Type: 64 Info: '' DITL_143_shy.txt Items: (3 entries) 0: Bounds: x1=28, y1=50, x2=86, y2=70 Type: 4 Info: 'NO!' 1: Bounds: x1=154, y1=50, x2=212, y2=70 Type: 4 Info: 'Yes' 2: Bounds: x1=10, y1=8, x2=231, y2=44 Type: -120 Info: 'Are you sure you REALLY want to clear the top scores table?' DITL_142_very.txt Items: (9 entries) 0: Bounds: x1=192, y1=174, x2=250, y2=194 Type: 4 Info: 'OK' 1: Bounds: x1=10, y1=174, x2=68, y2=194 Type: 4 Info: 'Cancel' 2: Bounds: x1=100, y1=174, x2=158, y2=194 Type: 4 Info: 'Help' 3: Bounds: x1=65, y1=119, x2=247, y2=135 Type: 16 Info: 'Edit Text' 4: Bounds: x1=145, y1=145, x2=247, y2=161 Type: 16 Info: 'Edit Text' 5: Bounds: x1=10, y1=118, x2=58, y2=134 Type: -120 Info: 'Name:' 6: Bounds: x1=10, y1=145, x2=140, y2=161 Type: -120 Info: 'Registration code:' 7: Bounds: x1=10, y1=46, x2=250, y2=108 Type: -120 Info: 'Please enter your name and your registration code. Click on "help" if you do not have a code and want to know how to obtain one.' 8: Bounds: x1=0, y1=6, x2=260, y2=43 Type: -64 Info: '‰' DITL_141_a.txt Items: (7 entries) 0: Bounds: x1=148, y1=292, x2=372, y2=312 Type: 4 Info: 'Push my button, dearest!' 1: Bounds: x1=144, y1=46, x2=375, y2=110 Type: -120 Info: 'Here lies a toppled GodÑ His fall was not a small one We did but build his pedestal, A narrow and a tall one. ' 2: Bounds: x1=144, y1=110, x2=375, y2=174 Type: -120 Info: ' Ñ Tleilaxu Epigram (Dune Messiah, Frank Herbert)' 3: Bounds: x1=144, y1=174, x2=375, y2=238 Type: -120 Info: '' 4: Bounds: x1=144, y1=238, x2=375, y2=286 Type: -120 Info: '' 5: Bounds: x1=0, y1=0, x2=143, y2=314 Type: 64 Info: 'Œ' 6: Bounds: x1=143, y1=10, x2=380, y2=45 Type: 64 Info: '' DITL_140_am.txt Items: (20 entries) 0: Bounds: x1=250, y1=133, x2=308, y2=153 Type: 4 Info: 'Play' 1: Bounds: x1=33, y1=133, x2=91, y2=153 Type: 4 Info: 'Cancel' 2: Bounds: x1=9, y1=71, x2=66, y2=88 Type: 6 Info: 'Michi' 3: Bounds: x1=9, y1=88, x2=66, y2=105 Type: 6 Info: 'Maci' 4: Bounds: x1=9, y1=105, x2=66, y2=122 Type: 6 Info: 'Tesa' 5: Bounds: x1=76, y1=72, x2=211, y2=87 Type: -120 Info: 'jjjyxit' 6: Bounds: x1=76, y1=89, x2=211, y2=104 Type: -120 Info: 'jjjyxit' 7: Bounds: x1=76, y1=106, x2=211, y2=121 Type: -120 Info: 'jjjyxit' 8: Bounds: x1=212, y1=72, x2=280, y2=87 Type: -120 Info: '140900' 9: Bounds: x1=212, y1=89, x2=280, y2=104 Type: -120 Info: '140900' 10: Bounds: x1=212, y1=106, x2=280, y2=121 Type: -120 Info: '140900' 11: Bounds: x1=284, y1=72, x2=325, y2=87 Type: -120 Info: '100%' 12: Bounds: x1=284, y1=89, x2=325, y2=104 Type: -120 Info: '100%' 13: Bounds: x1=284, y1=106, x2=325, y2=121 Type: -120 Info: '100%' 14: Bounds: x1=26, y1=55, x2=66, y2=71 Type: -120 Info: 'Game' 15: Bounds: x1=76, y1=55, x2=168, y2=71 Type: -120 Info: 'Best player' 16: Bounds: x1=212, y1=55, x2=269, y2=71 Type: -120 Info: 'Score' 17: Bounds: x1=283, y1=41, x2=331, y2=55 Type: -120 Info: 'Compl.' 18: Bounds: x1=283, y1=55, x2=331, y2=69 Type: -120 Info: 'rate' 19: Bounds: x1=0, y1=6, x2=340, y2=42 Type: 64 Info: '€' DITL_139_I.txt Items: (9 entries) 0: Bounds: x1=172, y1=96, x2=230, y2=116 Type: 4 Info: 'OK' 1: Bounds: x1=70, y1=13, x2=228, y2=29 Type: 16 Info: 'Edit Text' 2: Bounds: x1=10, y1=96, x2=68, y2=116 Type: 4 Info: 'Code' 3: Bounds: x1=147, y1=38, x2=228, y2=54 Type: 16 Info: '' 4: Bounds: x1=91, y1=96, x2=149, y2=116 Type: 4 Info: 'Test' 5: Bounds: x1=10, y1=13, x2=62, y2=29 Type: -120 Info: 'Name:' 6: Bounds: x1=10, y1=38, x2=141, y2=54 Type: -120 Info: 'Registration code:' 7: Bounds: x1=10, y1=63, x2=85, y2=79 Type: -120 Info: 'Message:' 8: Bounds: x1=91, y1=63, x2=127, y2=79 Type: 16 Info: '1' DITL_138.txt Items: (113 entries) 0: Bounds: x1=354, y1=338, x2=412, y2=358 Type: 4 Info: 'OK' 1: Bounds: x1=7, y1=49, x2=162, y2=65 Type: -120 Info: 'Games started: ' 2: Bounds: x1=7, y1=64, x2=162, y2=80 Type: -120 Info: 'Aborted games:' 3: Bounds: x1=7, y1=79, x2=162, y2=95 Type: -120 Info: 'Average game length:' 4: Bounds: x1=7, y1=94, x2=162, y2=110 Type: -120 Info: 'Total playing time:' 5: Bounds: x1=7, y1=113, x2=162, y2=129 Type: -120 Info: 'Segments dropped:' 6: Bounds: x1=7, y1=143, x2=162, y2=159 Type: -120 Info: 'Twin loops:' 7: Bounds: x1=7, y1=128, x2=162, y2=144 Type: -120 Info: 'Pieces dropped:' 8: Bounds: x1=269, y1=49, x2=400, y2=65 Type: -120 Info: 'Average level:' 9: Bounds: x1=269, y1=64, x2=400, y2=80 Type: -120 Info: 'Total score:' 10: Bounds: x1=269, y1=79, x2=400, y2=95 Type: -120 Info: 'Average score:' 11: Bounds: x1=269, y1=94, x2=400, y2=110 Type: -120 Info: 'Runtime:' 12: Bounds: x1=269, y1=113, x2=400, y2=129 Type: -120 Info: 'Loops:' 13: Bounds: x1=269, y1=128, x2=400, y2=144 Type: -120 Info: 'Average loop size:' 14: Bounds: x1=269, y1=143, x2=400, y2=159 Type: -120 Info: 'Loops per game:' 15: Bounds: x1=7, y1=162, x2=162, y2=178 Type: -120 Info: 'Special pieces:' 16: Bounds: x1=14, y1=177, x2=162, y2=193 Type: -120 Info: 'Stars:' 17: Bounds: x1=22, y1=192, x2=162, y2=208 Type: -120 Info: 'Extra lives:' 18: Bounds: x1=22, y1=207, x2=162, y2=223 Type: -120 Info: 'Removed segments:' 19: Bounds: x1=30, y1=222, x2=162, y2=238 Type: -120 Info: 'Average length:' 20: Bounds: x1=30, y1=237, x2=162, y2=253 Type: -120 Info: 'Removed pieces:' 21: Bounds: x1=22, y1=252, x2=162, y2=268 Type: -120 Info: 'Bonus score:' 22: Bounds: x1=30, y1=267, x2=162, y2=283 Type: -120 Info: 'Total bonus:' 23: Bounds: x1=22, y1=282, x2=162, y2=298 Type: -120 Info: 'Filled holes:' 24: Bounds: x1=29, y1=297, x2=162, y2=313 Type: -120 Info: 'Big holes:' 25: Bounds: x1=29, y1=312, x2=162, y2=327 Type: -120 Info: 'Small holes:' 26: Bounds: x1=269, y1=177, x2=400, y2=193 Type: -120 Info: 'Expanders:' 27: Bounds: x1=277, y1=192, x2=400, y2=208 Type: -120 Info: 'Average length:' 28: Bounds: x1=277, y1=207, x2=400, y2=223 Type: -120 Info: 'Pieces:' 29: Bounds: x1=269, y1=222, x2=400, y2=238 Type: -120 Info: 'Rotators:' 30: Bounds: x1=269, y1=237, x2=400, y2=253 Type: -120 Info: 'Zappers:' 31: Bounds: x1=269, y1=252, x2=400, y2=268 Type: -120 Info: 'Crossings:' 32: Bounds: x1=269, y1=267, x2=400, y2=283 Type: -120 Info: 'Bombs:' 33: Bounds: x1=277, y1=282, x2=400, y2=298 Type: -120 Info: 'Big bombs:' 34: Bounds: x1=277, y1=297, x2=400, y2=313 Type: -120 Info: 'Small bombs:' 35: Bounds: x1=277, y1=312, x2=400, y2=328 Type: -120 Info: 'Bombed pieces:' 36: Bounds: x1=7, y1=331, x2=162, y2=347 Type: -120 Info: 'Cleared game areas:' 37: Bounds: x1=7, y1=346, x2=162, y2=362 Type: -120 Info: 'Cleared area bonus:' 38: Bounds: x1=164, y1=49, x2=212, y2=65 Type: -120 Info: '123456789' 39: Bounds: x1=164, y1=64, x2=212, y2=80 Type: -120 Info: 'Static Text' 40: Bounds: x1=164, y1=79, x2=212, y2=95 Type: -120 Info: 'Static Text' 41: Bounds: x1=164, y1=94, x2=212, y2=110 Type: -120 Info: 'Static Text' 42: Bounds: x1=164, y1=113, x2=212, y2=129 Type: -120 Info: 'Static Text' 43: Bounds: x1=164, y1=143, x2=212, y2=159 Type: -120 Info: 'Static Text' 44: Bounds: x1=164, y1=128, x2=212, y2=144 Type: -120 Info: 'Static Text' 45: Bounds: x1=164, y1=162, x2=212, y2=178 Type: -120 Info: 'Static Text' 46: Bounds: x1=164, y1=177, x2=212, y2=193 Type: -120 Info: '48' 47: Bounds: x1=164, y1=192, x2=212, y2=208 Type: -120 Info: 'Static Text' 48: Bounds: x1=164, y1=207, x2=212, y2=223 Type: -120 Info: 'Static Text' 49: Bounds: x1=164, y1=222, x2=212, y2=238 Type: -120 Info: 'Static Text' 50: Bounds: x1=164, y1=237, x2=212, y2=253 Type: -120 Info: '' 51: Bounds: x1=164, y1=252, x2=212, y2=268 Type: -120 Info: '' 52: Bounds: x1=164, y1=267, x2=212, y2=283 Type: -120 Info: 'Static Text' 53: Bounds: x1=164, y1=282, x2=212, y2=298 Type: -120 Info: 'Static Text' 54: Bounds: x1=164, y1=297, x2=212, y2=313 Type: -120 Info: 'Static Text' 55: Bounds: x1=164, y1=312, x2=212, y2=328 Type: -120 Info: 'Static Text' 56: Bounds: x1=164, y1=331, x2=212, y2=347 Type: -120 Info: 'Static Text' 57: Bounds: x1=164, y1=346, x2=212, y2=362 Type: -120 Info: 'Static Text' 58: Bounds: x1=402, y1=49, x2=450, y2=65 Type: -120 Info: '48' 59: Bounds: x1=402, y1=64, x2=450, y2=80 Type: -120 Info: 'Static Text' 60: Bounds: x1=402, y1=79, x2=450, y2=95 Type: -120 Info: 'Static Text' 61: Bounds: x1=402, y1=94, x2=450, y2=110 Type: -120 Info: 'Static Text' 62: Bounds: x1=402, y1=113, x2=450, y2=129 Type: -120 Info: 'Static Text' 63: Bounds: x1=402, y1=128, x2=450, y2=144 Type: -120 Info: 'Static Text' 64: Bounds: x1=402, y1=143, x2=450, y2=159 Type: -120 Info: 'Static Text' 65: Bounds: x1=402, y1=177, x2=450, y2=193 Type: -120 Info: '4' 66: Bounds: x1=402, y1=192, x2=450, y2=208 Type: -120 Info: 'Static Text' 67: Bounds: x1=402, y1=207, x2=450, y2=223 Type: -120 Info: 'Static Text' 68: Bounds: x1=402, y1=222, x2=450, y2=238 Type: -120 Info: 'Static Text' 69: Bounds: x1=402, y1=237, x2=450, y2=253 Type: -120 Info: 'Static Text' 70: Bounds: x1=402, y1=252, x2=450, y2=268 Type: -120 Info: 'Static Text' 71: Bounds: x1=402, y1=267, x2=450, y2=283 Type: -120 Info: 'Static Text' 72: Bounds: x1=402, y1=282, x2=450, y2=298 Type: -120 Info: 'Static Text' 73: Bounds: x1=402, y1=297, x2=450, y2=313 Type: -120 Info: 'Static Text' 74: Bounds: x1=402, y1=312, x2=450, y2=328 Type: -120 Info: 'Static Text' 75: Bounds: x1=214, y1=49, x2=262, y2=65 Type: -120 Info: '123456789' 76: Bounds: x1=214, y1=64, x2=262, y2=80 Type: -120 Info: 'Static Text' 77: Bounds: x1=214, y1=79, x2=262, y2=95 Type: -120 Info: 'Static Text' 78: Bounds: x1=214, y1=94, x2=262, y2=110 Type: -120 Info: 'Static Text' 79: Bounds: x1=214, y1=113, x2=262, y2=129 Type: -120 Info: 'Static Text' 80: Bounds: x1=214, y1=143, x2=262, y2=159 Type: -120 Info: 'Static Text' 81: Bounds: x1=214, y1=128, x2=262, y2=144 Type: -120 Info: 'Static Text' 82: Bounds: x1=214, y1=162, x2=262, y2=178 Type: -120 Info: 'Static Text' 83: Bounds: x1=214, y1=177, x2=262, y2=193 Type: -120 Info: '48' 84: Bounds: x1=214, y1=192, x2=262, y2=208 Type: -120 Info: 'Static Text' 85: Bounds: x1=214, y1=207, x2=262, y2=223 Type: -120 Info: 'Static Text' 86: Bounds: x1=214, y1=222, x2=262, y2=238 Type: -120 Info: 'Static Text' 87: Bounds: x1=214, y1=237, x2=262, y2=253 Type: -120 Info: '' 88: Bounds: x1=214, y1=252, x2=262, y2=268 Type: -120 Info: '' 89: Bounds: x1=214, y1=267, x2=262, y2=283 Type: -120 Info: 'Static Text' 90: Bounds: x1=214, y1=282, x2=262, y2=298 Type: -120 Info: 'Static Text' 91: Bounds: x1=214, y1=297, x2=262, y2=313 Type: -120 Info: 'Static Text' 92: Bounds: x1=214, y1=312, x2=262, y2=328 Type: -120 Info: 'Static Text' 93: Bounds: x1=214, y1=331, x2=262, y2=347 Type: -120 Info: 'Static Text' 94: Bounds: x1=214, y1=346, x2=262, y2=362 Type: -120 Info: 'Static Text' 95: Bounds: x1=452, y1=49, x2=500, y2=65 Type: -120 Info: '48' 96: Bounds: x1=452, y1=64, x2=500, y2=80 Type: -120 Info: 'Static Text' 97: Bounds: x1=452, y1=79, x2=500, y2=95 Type: -120 Info: 'Static Text' 98: Bounds: x1=452, y1=94, x2=500, y2=110 Type: -120 Info: 'Static Text' 99: Bounds: x1=452, y1=113, x2=500, y2=129 Type: -120 Info: 'Static Text' 100: Bounds: x1=452, y1=128, x2=500, y2=144 Type: -120 Info: 'Static Text' 101: Bounds: x1=452, y1=143, x2=500, y2=159 Type: -120 Info: 'Static Text' 102: Bounds: x1=452, y1=177, x2=500, y2=193 Type: -120 Info: '4' 103: Bounds: x1=452, y1=192, x2=500, y2=208 Type: -120 Info: 'Static Text' 104: Bounds: x1=452, y1=207, x2=500, y2=223 Type: -120 Info: 'Static Text' 105: Bounds: x1=452, y1=222, x2=500, y2=238 Type: -120 Info: 'Static Text' 106: Bounds: x1=452, y1=237, x2=500, y2=253 Type: -120 Info: 'Static Text' 107: Bounds: x1=452, y1=252, x2=500, y2=268 Type: -120 Info: 'Static Text' 108: Bounds: x1=452, y1=267, x2=500, y2=283 Type: -120 Info: 'Static Text' 109: Bounds: x1=452, y1=282, x2=500, y2=298 Type: -120 Info: 'Static Text' 110: Bounds: x1=452, y1=297, x2=500, y2=313 Type: -120 Info: 'Static Text' 111: Bounds: x1=452, y1=312, x2=500, y2=328 Type: -120 Info: 'Static Text' 112: Bounds: x1=0, y1=6, x2=508, y2=45 Type: -64 Info: 'Š' DITL_136_wannabe?.txt Items: (3 entries) 0: Bounds: x1=189, y1=62, x2=277, y2=82 Type: 4 Info: 'Quit' 1: Bounds: x1=10, y1=63, x2=106, y2=83 Type: 4 Info: 'Play anyway' 2: Bounds: x1=73, y1=7, x2=282, y2=54 Type: -120 Info: 'I need a screen that is at least 640 x 480 pixels and I cannot find one.' DITL_135_hacker.txt Items: (4 entries) 0: Bounds: x1=9, y1=69, x2=166, y2=89 Type: 4 Info: 'Change to 256 colours' 1: Bounds: x1=188, y1=69, x2=278, y2=89 Type: 4 Info: 'Try as it is' 2: Bounds: x1=299, y1=69, x2=357, y2=89 Type: 4 Info: 'Quit' 3: Bounds: x1=73, y1=7, x2=357, y2=60 Type: -120 Info: 'I want to be run in 256 colours. Otherwise I may, depending on your system, become both slow and ugly. ' DITL_134_ResEdit.txt Items: (3 entries) 0: Bounds: x1=13, y1=77, x2=101, y2=97 Type: 4 Info: 'Quit' 1: Bounds: x1=271, y1=77, x2=359, y2=97 Type: 4 Info: 'Try anyway' 2: Bounds: x1=73, y1=5, x2=363, y2=71 Type: -120 Info: 'I can't find a suitable screen that supports 256 colours. You can run me anyway but, depending on your system, I might become both slow and ugly.' DITL_133_Another.txt Items: (2 entries) 0: Bounds: x1=114, y1=55, x2=205, y2=75 Type: 4 Info: 'Oh, bugger!' 1: Bounds: x1=69, y1=11, x2=313, y2=48 Type: -120 Info: 'I'm sorry, but you need System 7 or a later system version to run me...' DITL_132.txt Items: (15 entries) 0: Bounds: x1=208, y1=260, x2=266, y2=280 Type: 4 Info: 'OK' 1: Bounds: x1=40, y1=260, x2=98, y2=280 Type: 4 Info: 'Cancel' 2: Bounds: x1=9, y1=63, x2=298, y2=81 Type: 6 Info: 'always' 3: Bounds: x1=9, y1=81, x2=298, y2=99 Type: 6 Info: 'when the mouse is not in the menu area' 4: Bounds: x1=9, y1=99, x2=298, y2=117 Type: 6 Info: 'never' 5: Bounds: x1=9, y1=204, x2=139, y2=222 Type: 5 Info: 'Sound effects' 6: Bounds: x1=9, y1=231, x2=129, y2=251 Type: 4 Info: 'Clear top scores' 7: Bounds: x1=177, y1=231, x2=297, y2=251 Type: 4 Info: 'Configure keys' 8: Bounds: x1=9, y1=47, x2=298, y2=63 Type: -120 Info: 'On a 640 x 480 screen, hide the menu bar:' 9: Bounds: x1=9, y1=124, x2=297, y2=140 Type: -120 Info: 'On a bigger screen:' 10: Bounds: x1=9, y1=140, x2=297, y2=158 Type: 6 Info: 'hide the Finder' 11: Bounds: x1=9, y1=158, x2=297, y2=176 Type: 6 Info: 'remember the position of the window' 12: Bounds: x1=9, y1=176, x2=297, y2=194 Type: 6 Info: 'center the window' 13: Bounds: x1=0, y1=6, x2=306, y2=43 Type: -64 Info: 'ˆ' 14: Bounds: x1=176, y1=204, x2=297, y2=222 Type: 5 Info: 'Title music' DITL_131_you?.txt Items: (3 entries) 0: Bounds: x1=122, y1=57, x2=180, y2=77 Type: 4 Info: 'Yes' 1: Bounds: x1=28, y1=57, x2=86, y2=77 Type: 4 Info: 'No' 2: Bounds: x1=20, y1=11, x2=195, y2=45 Type: -120 Info: 'Are you sure you want to abort the current game?' DITL_130_are.txt Items: (47 entries) 0: Bounds: x1=110, y1=332, x2=168, y2=352 Type: 4 Info: 'OK' 1: Bounds: x1=4, y1=222, x2=123, y2=237 Type: -120 Info: 'Loop record:' 2: Bounds: x1=5, y1=257, x2=143, y2=272 Type: -120 Info: 'Loop size record:' 3: Bounds: x1=5, y1=293, x2=163, y2=308 Type: -120 Info: 'Segment record:' 4: Bounds: x1=12, y1=67, x2=147, y2=82 Type: -120 Info: 'jjjyxit' 5: Bounds: x1=12, y1=82, x2=147, y2=97 Type: -120 Info: 'Static Text' 6: Bounds: x1=12, y1=97, x2=147, y2=112 Type: -120 Info: 'Static Text' 7: Bounds: x1=12, y1=112, x2=147, y2=127 Type: -120 Info: 'Static Text' 8: Bounds: x1=12, y1=127, x2=147, y2=142 Type: -120 Info: 'Static Text' 9: Bounds: x1=12, y1=142, x2=147, y2=157 Type: -120 Info: 'Static Text' 10: Bounds: x1=12, y1=157, x2=147, y2=172 Type: -120 Info: 'Static Text' 11: Bounds: x1=12, y1=172, x2=147, y2=187 Type: -120 Info: 'Static Text' 12: Bounds: x1=12, y1=187, x2=147, y2=202 Type: -120 Info: 'Static Text' 13: Bounds: x1=12, y1=202, x2=147, y2=217 Type: -120 Info: 'Static Text' 14: Bounds: x1=12, y1=237, x2=147, y2=252 Type: -120 Info: 'Static Text' 15: Bounds: x1=12, y1=272, x2=147, y2=287 Type: -120 Info: 'Static Text' 16: Bounds: x1=12, y1=308, x2=147, y2=323 Type: -120 Info: 'Static Text' 17: Bounds: x1=149, y1=67, x2=217, y2=82 Type: -120 Info: '140900' 18: Bounds: x1=149, y1=82, x2=217, y2=97 Type: -120 Info: 'Static Text' 19: Bounds: x1=149, y1=97, x2=217, y2=112 Type: -120 Info: 'Static Text' 20: Bounds: x1=149, y1=112, x2=217, y2=127 Type: -120 Info: 'Static Text' 21: Bounds: x1=149, y1=127, x2=217, y2=142 Type: -120 Info: 'Static Text' 22: Bounds: x1=149, y1=142, x2=217, y2=157 Type: -120 Info: 'Static Text' 23: Bounds: x1=149, y1=157, x2=217, y2=172 Type: -120 Info: 'Static Text' 24: Bounds: x1=149, y1=172, x2=217, y2=187 Type: -120 Info: 'Static Text' 25: Bounds: x1=149, y1=187, x2=217, y2=202 Type: -120 Info: 'Static Text' 26: Bounds: x1=149, y1=202, x2=217, y2=217 Type: -120 Info: 'Static Text' 27: Bounds: x1=149, y1=237, x2=217, y2=252 Type: -120 Info: 'Static Text' 28: Bounds: x1=149, y1=272, x2=217, y2=287 Type: -120 Info: 'Static Text' 29: Bounds: x1=149, y1=308, x2=217, y2=323 Type: -120 Info: 'Static Text' 30: Bounds: x1=0, y1=5, x2=276, y2=43 Type: -64 Info: '†' 31: Bounds: x1=219, y1=67, x2=265, y2=82 Type: -120 Info: '10-12' 32: Bounds: x1=219, y1=82, x2=265, y2=97 Type: -120 Info: '10-12' 33: Bounds: x1=219, y1=97, x2=265, y2=112 Type: -120 Info: '10-12' 34: Bounds: x1=219, y1=112, x2=265, y2=127 Type: -120 Info: '10-12' 35: Bounds: x1=219, y1=127, x2=265, y2=142 Type: -120 Info: '10-12' 36: Bounds: x1=219, y1=142, x2=265, y2=157 Type: -120 Info: '10-12' 37: Bounds: x1=219, y1=157, x2=265, y2=172 Type: -120 Info: '10-12' 38: Bounds: x1=219, y1=172, x2=265, y2=187 Type: -120 Info: '10-12' 39: Bounds: x1=219, y1=187, x2=265, y2=202 Type: -120 Info: '10-12' 40: Bounds: x1=219, y1=202, x2=265, y2=217 Type: -120 Info: '10-12' 41: Bounds: x1=12, y1=47, x2=131, y2=63 Type: -120 Info: 'Player:' 42: Bounds: x1=219, y1=237, x2=265, y2=252 Type: -120 Info: '10-12' 43: Bounds: x1=219, y1=272, x2=265, y2=287 Type: -120 Info: '10-12' 44: Bounds: x1=219, y1=308, x2=265, y2=323 Type: -120 Info: '10-12' 45: Bounds: x1=149, y1=47, x2=207, y2=63 Type: -120 Info: 'Score:' 46: Bounds: x1=219, y1=47, x2=268, y2=63 Type: -120 Info: 'Level:' DITL_129_what.txt Items: (4 entries) 0: Bounds: x1=91, y1=97, x2=149, y2=117 Type: 4 Info: 'OK' 1: Bounds: x1=55, y1=70, x2=185, y2=86 Type: 16 Info: 'Edit Text' 2: Bounds: x1=7, y1=47, x2=221, y2=63 Type: -120 Info: 'Please enter your name:' 3: Bounds: x1=0, y1=5, x2=237, y2=42 Type: -64 Info: '…' DITL_128_Ack,.txt Items: (16 entries) 0: Bounds: x1=167, y1=228, x2=225, y2=248 Type: 4 Info: 'OK' 1: Bounds: x1=14, y1=228, x2=72, y2=248 Type: 4 Info: 'Cancel' 2: Bounds: x1=21, y1=47, x2=76, y2=63 Type: 16 Info: '7' 3: Bounds: x1=89, y1=47, x2=144, y2=63 Type: 16 Info: '7' 4: Bounds: x1=157, y1=47, x2=212, y2=63 Type: 16 Info: '7' 5: Bounds: x1=21, y1=93, x2=76, y2=109 Type: 16 Info: '7' 6: Bounds: x1=157, y1=93, x2=212, y2=109 Type: 16 Info: '7' 7: Bounds: x1=21, y1=139, x2=76, y2=155 Type: 16 Info: '7' 8: Bounds: x1=89, y1=139, x2=144, y2=155 Type: 16 Info: '7' 9: Bounds: x1=157, y1=139, x2=212, y2=155 Type: 16 Info: '7' 10: Bounds: x1=21, y1=175, x2=76, y2=191 Type: 16 Info: '7' 11: Bounds: x1=89, y1=175, x2=144, y2=191 Type: 16 Info: '7' 12: Bounds: x1=157, y1=175, x2=212, y2=191 Type: 16 Info: '7' 13: Bounds: x1=0, y1=3, x2=237, y2=41 Type: -64 Info: '‚' 14: Bounds: x1=88, y1=73, x2=145, y2=128 Type: -64 Info: 'ƒ' 15: Bounds: x1=44, y1=197, x2=189, y2=221 Type: -64 Info: '„'